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Draft #12257 Submitted Created May 29, 2026, 10:07:28

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IO reported 1.5M sales in 24 hours; that report does not say IO confirmed underperformance, and first-day sales alone do not show lifetime profit or loss. https://www.gematsu.com/2026/05/007-first-light-sales-top-1-5-million-in-24-hours The $200M/break-even figures are third-party estimates based on reported budget assumptions, not IO financial results. https://twistedvoxel.com/007-first-light-200-million-budget-needs-3-million-sales-to-break-even/

Source post

Oh, I'm doing just fine Dave since IO Interactive essentially confirmed the game underperformed... proving my thesis. Here's some Math for you even if we all know you're driven my emotion instead of facts: 1.5 million copies at $70 generate a revenue of $105 M... The game's budget was around $200 M. Subtract Steam's 30%, Sony and Microsoft's share, marketing costs, paid shills and you can see where this is going. We warned IO Interactive... We gave them feedback, but they doubled down... And the bulk of players simply didn’t show up for this...

May 28, 2026, 18:36:49 Open on X →

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Started
May 29, 2026, 10:07:28
Finished
May 29, 2026, 10:07:35
Duration
6.66 s

Input snapshot

{
  "post_text": "[Target Post]\nOh, I'm doing just fine Dave since IO Interactive essentially confirmed the game underperformed... proving my thesis.\n\nHere's some Math for you even if we all know you're driven my emotion instead of facts:\n\n1.5 million copies at $70 generate a revenue of $105 M... The game's budget was around $200 M. \n\nSubtract Steam's 30%, Sony and Microsoft's share, marketing costs, paid shills and you can see where this is going.\n\nWe warned IO Interactive... We gave them feedback, but they doub"
}

Output snapshot

{
  "has_factual_claims": true
}

Submitted to X

May 29, 2026, 10:14:47
X note ID: 2060303834526982360
Raw API response
{
  "data": {
    "id": "2060303834526982360"
  }
}